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Lord of Verminion

A Final Fantasy XIV mini-game

Stage 8: Always Darkest

Opponent's Minions

Wind-up Y'shtola
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
435 60 70 4 25
Strengths
Gate Eye
Special Action
Aetherial Field
Increases DEF of all allies within range by 20.
Duration: 10s
Points Action type
20 Enhancing
Wind-up Minfilia
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
400 80 40 3 20
Strengths
Eye
Special Action
Hello Hello
Delivers an attack with a potency of 230 to all enemies within range.
Points Action type
20 Damage
Wind-up Thancred
Type Auto-Attack
AoE
HP ATK DEF SPD Cost
450 50 35 3 20
Strengths
Gate
Special Action
Love, Eventually
Sets a trap that, when triggered, delivers an attack with a potency of 260 to all enemies within range.
Activation Delay: 10s
Points Action type
30 Trap
Wind-up Yda
Type Auto-Attack
AoE
HP ATK DEF SPD Cost
460 45 55 3 25
Strengths
Special Action
Final Hell
Delivers an attack with a potency of 230 to all enemies within range.
Points Action type
20 Damage
Wind-up Papalymo
Type Auto-Attack
AoE
HP ATK DEF SPD Cost
420 35 55 3 20
Strengths
Gate Shield
Special Action
Sparkler
Delivers 10 points of damage every second to all enemies within range.
Duration: 20s
Points Action type
20 Damage
Wind-up Urianger
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
435 55 60 2 20
Strengths
Gate Shield
Special Action
Big Words
Delivers an attack with a potency of 90 to all enemies within range.
Points Action type
20 Damage
Wind-up Tataru
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
440 35 25 3 10
Strengths
Gate
Special Action
Special Tonic
Increases DEF of all allies within range by 10 (30 if the ally is a poppet).
Duration: 6s
Points Action type
20 Enhancing

Strategy

Same old strategy for this challenge. I'll repeat myself: use Kidragoras, or, if you don't have it, any Mammet. The idea behind the Kidragora is to have Minions strong against Arcana Stones. They also have the highest Attack in this category.

Phase 1

Spend all your points in 4 Kidragoras at the B Gate. Switch to Gate A or C before the timer ends.

Phase 2

Grab all your Kidragoras and send them to the middle Arcana Stone. Let them attack it and ignore them for a while.
Now, summon 4 Kidragoras in A and 4 other in C. Send them right away at the corresponding ennemy's Arcana Stone (left or right). And now, you wait.

Arcana Stones should go down quickly and your Kidragoras should survive any encounter. If the opponent's Minions are in range when your Special Action is ready, feel free to use it.
You can basically ignore attacks on your own Arcana Stones. Just re-summon if one of them die - this shouldn't happen. If you're bored, or want to play it safe, you can summon one tank per Arcana Stone, to protect them. I used the Demon Brick because its cost is low (15), but I guess any tank would do.