Facebook English (PST Timezone) English (London Timezone) Français Deutsche 한국의

Lord of Verminion

A Final Fantasy XIV mini-game

Stage 6: Off the Deepcroft

Ennemy

Minute Mindflayer
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
??? 75 50 2 999
Strengths
Eye
Smallshell
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
420 30 35 2 10
Strengths
Gate Shield
Special Action
Tweezer
Removes all beneficial effects from all enemies within range.
Points Action type
20 Disarming
Infant Imp
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
380 75 45 3 20
Strengths
Eye
Special Action
Trick or Treat
Delivers an attack with a potency of 90 to all enemies within range.
Points Action type
20 Damage

Strategy

This is another Boss fight, but this time, you will have mechanics to handle. You're fighting against a Mindflayer.

Phase 1

I let my Kidragoras get some rest, and for good reasons: to be honest, it's better to use them only on classic matches against NPCs. So, instead, I used the Wind-up Gentleman. You can only call two of them in the first phase. Summon them in B.

Phase 2

Call two more so you can have their Special Action: beware, though! Don't use it at the start of the fight or you'll lose all of them for nothing! I used mine when the boss was nearly dead.
Also, I used 4 Louisoix, as usual, to keep everyone alive. It was a good idea, in my humble opinion, as I would have lost a few Minions otherwise.

At some point, the boss will become invincible and an Imp will spawn - exactly like the real Tam-Tara. Go kill the Imp and come back on the boss. This will happen a few times, and there will be more of them the third time. The boss' Special Attack will paralyze every Minion in front - or around? - him.

You can safely ignore every Smallshells that spawn.

Here is another game, from Tiny Mari.