Stage 5: Turning Tribes
Opponent's Minions
Type | Auto-Attack | |||
---|---|---|---|---|
Single-target | ||||
HP | ATK | DEF | SPD | Cost |
490 | 40 | 30 | 4 | 15 |
Strengths | ||||
Special Action | ||||
Sylphic Incantation Reduces ATK of all enemies within range by 50%. 0x48>0x49>Duration:0x49>0x48> 15s | ||||
Points | Action type | |||
20 | Enfeebling |
Type | Auto-Attack | |||
---|---|---|---|---|
Single-target | ||||
HP | ATK | DEF | SPD | Cost |
465 | 30 | 25 | 4 | 10 |
Strengths | ||||
Special Action | ||||
Harder and Stronger Increases DEF of all allies within range by 10 (30 if the ally is a 0x48>0x49>poppet0x49>0x48>). 0x48>0x49>Duration:0x49>0x48> 6s | ||||
Points | Action type | |||
20 | Enhancing |
Type | Auto-Attack | |||
---|---|---|---|---|
Single-target | ||||
HP | ATK | DEF | SPD | Cost |
390 | 40 | 30 | 2 | 10 |
Strengths | ||||
Special Action | ||||
All for Nine Increases action party DEF by 40. 0x48>0x49>Duration:0x49>0x48> 10s | ||||
Points | Action type | |||
20 | Enhancing |
Type | Auto-Attack | |||
---|---|---|---|---|
Single-target | ||||
HP | ATK | DEF | SPD | Cost |
440 | 30 | 30 | 3 | 10 |
Strengths | ||||
Special Action | ||||
Adulation Reduces ATK of all enemies within range by 40%. 0x48>0x49>Duration:0x49>0x48> 6s | ||||
Points | Action type | |||
20 | Enfeebling |
Type | Auto-Attack | |||
---|---|---|---|---|
Single-target | ||||
HP | ATK | DEF | SPD | Cost |
435 | 45 | 40 | 4 | 15 |
Strengths | ||||
Special Action | ||||
Pshhh Removes all beneficial effects from all enemies within range. | ||||
Points | Action type | |||
20 | Disarming |
Type | Auto-Attack | |||
---|---|---|---|---|
Single-target | ||||
HP | ATK | DEF | SPD | Cost |
480 | 50 | 35 | 2 | 15 |
Strengths | ||||
Special Action | ||||
Squee Renders all allies within range immune to attacks by 0x48>0x49>critters0x49>0x48>. 0x48>0x49>Duration:0x49>0x48> 5s | ||||
Points | Action type | |||
20 | Enhancing |
Type | Auto-Attack | |||
---|---|---|---|---|
Single-target | ||||
HP | ATK | DEF | SPD | Cost |
440 | 40 | 45 | 3 | 15 |
Strengths | ||||
Special Action | ||||
Undefeated Increases action party DEF by 40. 0x48>0x49>Duration:0x49>0x48> 10s | ||||
Points | Action type | |||
20 | Enhancing |
Type | Auto-Attack | |||
---|---|---|---|---|
Single-target | ||||
HP | ATK | DEF | SPD | Cost |
460 | 45 | 35 | 3 | 15 |
Strengths | ||||
Special Action | ||||
Fly Like the Wind Delivers 5% damage to the nearest enemy Arcana Stone. | ||||
Points | Action type | |||
30 | Dismantling |
Type | Auto-Attack | |||
---|---|---|---|---|
Single-target | ||||
HP | ATK | DEF | SPD | Cost |
440 | 20 | 45 | 2 | 10 |
Strengths | ||||
Special Action | ||||
Untested Prototype Delivers an attack with a potency of 300 to all enemies within range. The action party is immediately withdrawn from the playing field after execution. | ||||
Points | Action type | |||
30 | Damage |
Type | Auto-Attack | |||
---|---|---|---|---|
Single-target | ||||
HP | ATK | DEF | SPD | Cost |
500 | 50 | 65 | 4 | 25 |
Strengths | ||||
Special Action | ||||
Trident Increases action party ATK by 60. 0x48>0x49>Duration:0x49>0x48> 10s | ||||
Points | Action type | |||
20 | Enhancing |
Strategy
Same old strategy for this challenge. I'll repeat myself: use Kidragoras, or, if you don't have it, any Mammet. The idea behind the Kidragora is to have Minions strong against Arcana Stones. They also have the highest Attack in this category.
Phase 1
Spend all your points in 4 Kidragoras at the B Gate. Switch to Gate A or C before the timer ends.
Phase 2
Grab all your Kidragoras and send them to the middle Arcana Stone. Let them attack it and ignore them for a while.
Now, summon 4 Kidragoras in A and 4 other in C. Send them right away at the corresponding ennemy's Arcana Stone (left or right). And now, you wait.
Arcana Stones should go down quickly and your Kidragoras should survive any encounter. If the opponent's Minions are in range when your Special Action is ready, feel free to use it.
You can basically ignore attacks on your own Arcana Stones. Just re-summon if one of them die - this shouldn't happen. If you're bored, or want to play it safe, you can summon one tank per Arcana Stone, to protect them. I used the Demon Brick because its cost is low (15), but I guess any tank would do.
Here is another game, from Tiny Mari.