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Lord of Verminion

A Final Fantasy XIV mini-game

Stage 13: My Name Is Cid

Opponent's Minions

Wind-up Airship
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
465 50 75 4 25
Strengths
Eye
Special Action
Cargo
Increases ATK of all allies within range by 20 (40 if the ally is a gadget).
Duration: 6s
Points Action type
20 Enhancing
Miniature Minecart
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
415 35 60 1 15
Strengths
Gate Shield Arcana
Special Action
On Track
Grants 10 action points to all allies within range who do not have similar actions.
Points Action type
20 Enhancing
Model Enterprise
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
460 45 60 2 20
Strengths
Eye
Special Action
Aft Crane
Delivers an attack with a potency of 90 to all enemies within range.
Points Action type
20 Damage
Wind-up Cid
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
500 70 70 4 30
Strengths
Gate
Special Action
Magitrap
Sets a trap which can be activated by button after 10 seconds. When triggered, it delivers an attack with a potency of 180 to all enemies within range.
Points Action type
20 Trap
Clockwork Barrow
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
395 35 40 3 10
Strengths
Gate
Special Action
Wax Fruit
Increases DEF of all allies within range by 10 (30 if the ally is a gadget).
Duration: 6s
Points Action type
20 Enhancing

Strategy

Same old strategy for this challenge. I'll repeat myself: use Kidragoras, or, if you don't have it, any Mammet. The idea behind the Kidragora is to have Minions strong against Arcana Stones. They also have the highest Attack in this category.

Phase 1

Spend all your points in 4 Kidragoras at the B Gate. Switch to Gate A or C before the timer ends.

Phase 2

Grab all your Kidragoras and send them to the middle Arcana Stone. Let them attack it and ignore them for a while.
Now, summon 4 Kidragoras in A and 4 other in C. Send them right away at the corresponding ennemy's Arcana Stone (left or right). And now, you wait.

Arcana Stones should go down quickly and your Kidragoras should survive any encounter. If the opponent's Minions are in range when your Special Action is ready, feel free to use it.
You can basically ignore attacks on your own Arcana Stones. Just re-summon if one of them die - this shouldn't happen. If you're bored, or want to play it safe, you can summon one tank per Arcana Stone, to protect them. I used the Demon Brick because its cost is low (15), but I guess any tank would do.