Facebook English (PST Timezone) English (London Timezone) Français Deutsche 한국의

Lord of Verminion

A Final Fantasy XIV mini-game

Stage 12: Breakout

Ennemy

Demon Brick
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
??? 25 80 2 999
Strengths
Wind-up Dullahan
Type Auto-Attack
AoE
HP ATK DEF SPD Cost
445 30 55 2 20
Strengths
Eye
Special Action
Wandering Armor
Sets a trap that, when triggered, delivers an attack with a potency of 180 to all enemies within range.
Activation Delay: 10s
Points Action type
30 Trap
Wind-up Succubus
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
340 55 25 3 10
Strengths
Eye
Special Action
Carnal Knowledge
Increases ATK of all allies within range by 20 (40 if the ally is a monster).
Duration: 6s
Points Action type
30 Enhancing

Strategy

In my opinion, this was the hardest Boss fight. You have to defeat a Demon Brick.
If you watch the video, you’ll see my game was a bit chaotic. I was running after the boss AND other Minions to protect my Arcana Stones, but still damage him...

Phase 1

Summon 2 Wind-up Gentlemen.

Phase 2

Summon 4 Yugiri, 4 Louisoix and 2 more Gentlemen. Send them to defend your Arcana Stones a bit, because too many Minions attacking them will make you lose.
Always attack from behind the boss: he does a pushback and "crushes" every Minions in front of him. The second attack hurts a lot.

In my experience, it’s too risky to try to burn him. It’s also a bad idea to not have any healer: Yugiri will die fast on packs without any heal.

The idea is to let the boss destroy your 3 Gates. Then, for a short time, he won’t move at all. You should be able to finish him at that time. Use your Minions’ Special Actions whenever available, and good luck!

Alternate Strategy

By Judge Dredd from Adamantoise

"I had a diff strategy that won 1/1 after 3-4 losses using Wind-up Gentlemen and the healer Minion of Light (since not all have Louisoix).

I used Wind-up Kain for his special ability and healer Minion of Lights. Alternate 4 summons at a time and don't que too many in case the boss makes a run to a Gate to destroy it. Send them from B to the center arcana stone, and basically try to just concentrate on keeping 1 Stone alive. If a gate goes down, summon from the next one closest to the boss and run them to the Stone you're guarding. Kain should keep the Stone alive longer, and Light should keep your group alive."