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Lord of Verminion

Ein Final Fantasy XIV Mini Spiel

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Stage 12: Breakout

Ennemy

Dämonenwürfel
Art Auto-Attacke
Einzel
LP ATT ABW GSW Kosten
??? 25 80 2 999
Stärke
Mechanischer Dullahan
Art Auto-Attacke
Fläche
LP ATT ABW GSW Kosten
445 30 55 2 20
Stärke
Augen
Technik
Ruhelose Rüstung
Stellt eine Falle auf, die nach 10 Sekunden ausgelöst werden kann. Bewirkt eine Attacke mit Attacke-Wert 180 auf die Gegner in der Nähe.
Technikpunkte Techniktyp
30 Falle
Sukkubus-Puppe
Art Auto-Attacke
Einzel
LP ATT ABW GSW Kosten
340 55 25 3 10
Stärke
Augen
Technik
Betörung
Erhöht die ATT von eigenen Trabanten in der Nähe um 20, im Fall von Monstern um 40.
Dauer: 6 Sekunden
Technikpunkte Techniktyp
30 Stärkung

Strategy

In my opinion, this was the hardest Boss fight. You have to defeat a Demon Brick.
If you watch the video, you’ll see my game was a bit chaotic. I was running after the boss AND other Minions to protect my Arcana Stones, but still damage him...

Phase 1

Summon 2 Wind-up Gentlemen.

Phase 2

Summon 4 Yugiri, 4 Louisoix and 2 more Gentlemen. Send them to defend your Arcana Stones a bit, because too many Minions attacking them will make you lose.
Always attack from behind the boss: he does a pushback and "crushes" every Minions in front of him. The second attack hurts a lot.

In my experience, it’s too risky to try to burn him. It’s also a bad idea to not have any healer: Yugiri will die fast on packs without any heal.

The idea is to let the boss destroy your 3 Gates. Then, for a short time, he won’t move at all. You should be able to finish him at that time. Use your Minions’ Special Actions whenever available, and good luck!

Alternate Strategy

By Judge Dredd from Adamantoise

"I had a diff strategy that won 1/1 after 3-4 losses using Wind-up Gentlemen and the healer Minion of Light (since not all have Louisoix).

I used Wind-up Kain for his special ability and healer Minion of Lights. Alternate 4 summons at a time and don't que too many in case the boss makes a run to a Gate to destroy it. Send them from B to the center arcana stone, and basically try to just concentrate on keeping 1 Stone alive. If a gate goes down, summon from the next one closest to the boss and run them to the Stone you're guarding. Kain should keep the Stone alive longer, and Light should keep your group alive."