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Lord of Verminion

A Final Fantasy XIV mini-game

Stage 11: The Queen and I

Opponent's Minions

Wind-up Merlwyb
Type Auto-Attack
AoE
HP ATK DEF SPD Cost
470 40 40 4 20
Strengths
Special Action
Annihilator
Reduces minion summoning recast time by 50%.
Duration: 10s
Points Action type
20 Special
Wind-up Kan-E
Type Auto-Attack
AoE
HP ATK DEF SPD Cost
430 45 45 4 20
Strengths
Special Action
Claustrum
Removes all detrimental effects from all allies within range.
Points Action type
30 Disarming
Wind-up Raubahn
Type Auto-Attack
AoE
HP ATK DEF SPD Cost
470 45 35 3 20
Strengths
Special Action
Tizona
Reduces movement speed of all enemies within range by 70%.
Duration: 5s
Points Action type
30 Enfeebling
Wind-up Nanamo
Type Auto-Attack
AoE
HP ATK DEF SPD Cost
490 35 40 2 20
Strengths
Eye
Special Action
Bloodline
Increases caster ATK by 10 and DEF by 5 for every 5% of HP lost.
Duration: 6s
Points Action type
20 Enhancing

Strategy

Same old strategy for this challenge. I'll repeat myself: use Kidragoras, or, if you don't have it, any Mammet. The idea behind the Kidragora is to have Minions strong against Arcana Stones. They also have the highest Attack in this category.

Phase 1

Spend all your points in 4 Kidragoras at the B Gate. Switch to Gate A or C before the timer ends.

Phase 2

Grab all your Kidragoras and send them to the middle Arcana Stone. Let them attack it and ignore them for a while.
Now, summon 4 Kidragoras in A and 4 other in C. Send them right away at the corresponding ennemy's Arcana Stone (left or right). And now, you wait.

To support your Kidragoras, I recommend using two Wind-up Odin. They'll help dispose of the opponent's Minions while protecting yours.