Type | Auto-Attack | |||
---|---|---|---|---|
Single-target | ||||
HP | ATK | DEF | SPD | Cost |
365 | 50 | 25 | 4 | 10 |
Strengths | ||||
Special Action | ||||
Tiny Blaster Delivers an attack with a potency of 230 to all enemies within range. | ||||
Points | Action type | |||
30 | Damage |
Type | Auto-Attack | |||
---|---|---|---|---|
Single-target | ||||
HP | ATK | DEF | SPD | Cost |
380 | 60 | 40 | 4 | 15 |
Strengths | ||||
Special Action | ||||
Tiny Claw Delivers 5% damage to the nearest enemy Arcana Stone. | ||||
Points | Action type | |||
30 | Dismantling |
Type | Auto-Attack | |||
---|---|---|---|---|
Single-target | ||||
HP | ATK | DEF | SPD | Cost |
385 | 65 | 30 | 4 | 15 |
Strengths | ||||
Special Action | ||||
Teen Pup Increases ATK of all allies within range by 20 (40 if the ally is a 0x48>0x49>critter0x49>0x48>). 0x48>0x49>Duration:0x49>0x48> 6s | ||||
Points | Action type | |||
20 | Enhancing |
Strategy
The difficulty of this fight is the opponent's Minions strength. Their ATK is decent, and they also have good offensive Special Actions. If you're not careful, you could lose all of your Minions - and structures - in no time.
Phase 1
The idea is to prevent too many Minions to spawn. I used the Wind-up Gentleman for this. His stats are rather high, but most importantly, he's strong against gates. Summon two in the first phase, at two different gates.
Phase 2
Summon one more at the last gate, and send them all attack a different gate.
While they are on the move, summon your usual party: 4 Kidragoras that you'll send to a safe Arcana Stone. When Hildibrands are done with gates, send them on your opponent's Minions as they are probably destroying your Arcana Stones! Summon 4 more Kidragoras to speed things up. And the fight is over!