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Lord of Verminion

A Final Fantasy XIV mini-game

Stage 21: Wise Words

Opponent's Minions

Wind-up Louisoix
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
410 50 40 4 15
Strengths
Gate Eye
Special Action
Flames of Rebirth
Restores 100 HP to all allies within range (150 if the ally is a poppet).
Points Action type
30 Restoration
Wind-up Alphinaud
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
420 30 35 3 10
Strengths
Gate Eye
Special Action
Operation Archon
Delivers an attack with a potency of 80 to all enemies within range while reducing DEF by 13%.
Duration: 6s
Points Action type
20 Damage
Wind-up Alisaie
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
460 40 40 4 15
Strengths
Gate
Special Action
Futures Past
Delivers an attack with a potency of 90 to all enemies within range.
Points Action type
20 Damage

Strategy

Same old strategy for this challenge. I'll repeat myself: use Kidragoras, or, if you don't have it, any Mammet. The idea behind the Kidragora is to have Minions strong against Arcana Stones. They also have the highest Attack in this category.

Phase 1

Spend all your points in 4 Kidragoras at the B Gate. Switch to Gate A or C before the timer ends.

Phase 2

Grab all your Kidragoras and send them to the middle Arcana Stone. Let them attack it and ignore them for a while.
Now, summon 4 Kidragoras in A and 4 other in C. Send them right away at the corresponding ennemy's Arcana Stone (left or right). And now, you wait.

Arcana Stones should go down quickly and your Kidragoras should survive any encounter. If the opponent's Minions are in range when your Special Action is ready, feel free to use it.
You can basically ignore attacks on your own Arcana Stones. Just re-summon if one of them die - this shouldn't happen. If you're bored, or want to play it safe, you can summon one tank per Arcana Stone, to protect them. I used the Demon Brick because its cost is low (15), but I guess any tank would do.