Stage 17: Over the Wall
Opponent's Minions
Type | Auto-Attack | |||
---|---|---|---|---|
Single-target | ||||
HP | ATK | DEF | SPD | Cost |
340 | 50 | 30 | 4 | 10 |
Strengths | ||||
Special Action | ||||
Romp Delivers an attack with a potency of 90 to all enemies within range. | ||||
Points | Action type | |||
20 | Damage |
Type | Auto-Attack | |||
---|---|---|---|---|
Single-target | ||||
HP | ATK | DEF | SPD | Cost |
420 | 40 | 50 | 2 | 15 |
Strengths | ||||
Special Action | ||||
Thumpety Thump Grants action party the ability to deal extra damage to Arcana Stones. 0x48>0x49>Duration:0x49>0x48> 6s | ||||
Points | Action type | |||
30 | Enhancing |
Type | Auto-Attack | |||
---|---|---|---|---|
Single-target | ||||
HP | ATK | DEF | SPD | Cost |
410 | 65 | 25 | 3 | 15 |
Strengths | ||||
Special Action | ||||
Absolute Zero Delivers an attack with a potency of 230 to all enemies within range. | ||||
Points | Action type | |||
20 | Damage |
Type | Auto-Attack | |||
---|---|---|---|---|
AoE | ||||
HP | ATK | DEF | SPD | Cost |
400 | 55 | 60 | 2 | 25 |
Strengths | ||||
Special Action | ||||
Dreams of Ice Binds all enemies within range. 0x48>0x49>Duration:0x49>0x48> 5s | ||||
Points | Action type | |||
30 | Enfeebling |
Strategy
Same old strategy for this challenge. I'll repeat myself: use Kidragoras, or, if you don't have it, any Mammet. The idea behind the Kidragora is to have Minions strong against Arcana Stones. They also have the highest Attack in this category.
Phase 1
Spend all your points in 4 Kidragoras at the B Gate. Switch to Gate A or C before the timer ends.
Phase 2
Grab all your Kidragoras and send them to the middle Arcana Stone. Let them attack it and ignore them for a while.
Now, summon 4 Kidragoras in A and 4 other in C. Send them right away at the corresponding ennemy's Arcana Stone (left or right). And now, you wait.
Arcana Stones should go down quickly and your Kidragoras should survive any encounter. If the opponent's Minions are in range when your Special Action is ready, feel free to use it.
You can basically ignore attacks on your own Arcana Stones. Just re-summon if one of them die - this shouldn't happen. If you're bored, or want to play it safe, you can summon one tank per Arcana Stone, to protect them. I used the Demon Brick because its cost is low (15), but I guess any tank would do.