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Lord of Verminion

A Final Fantasy XIV mini-game

Stage 18: The Hunt

Opponent's Minions

Mammet #003L
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
365 30 45 1 10
Strengths
Gate Shield Arcana
Special Action
Storm Standard
Reduces DEF of all enemies within range by 50%.
Duration: 15s
Points Action type
20 Enfeebling
Gravel Golem
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
480 60 40 2 20
Strengths
Gate Eye
Special Action
Gravelskin
Increases action party DEF by 40.
Duration: 10s
Points Action type
20 Enhancing
Baby Bat
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
420 25 40 4 10
Strengths
Gate
Special Action
Ultrasonics
Delivers 10 points of damage every second to all enemies within range.
Duration: 20s
Points Action type
20 Damage
Fledgling Apkallu
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
510 80 70 2 30
Strengths
Special Action
Waddle
Changes action party auto-attacks to area of effect attacks.
Duration: 12s
Points Action type
20 Enhancing
Goobbue Sproutling
Type Auto-Attack
AoE
HP ATK DEF SPD Cost
410 55 40 3 20
Strengths
Special Action
Big Sneeze
Disarms deployed enemy traps.
Points Action type
20 Disarming
Slime Puddle
Type Auto-Attack
AoE
HP ATK DEF SPD Cost
430 30 30 2 10
Strengths
Gate
Special Action
Cytoplasm
Inflicts a weakness to monsters on all enemies within range.
Duration: 15s
Points Action type
20 Enfeebling
Minute Mindflayer
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
455 75 50 2 25
Strengths
Eye
Special Action
Kind Blast
Reduces ATK of all enemies within range by 40%.
Duration: 6s
Points Action type
20 Enfeebling
Tight-beaked Parrot
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
365 50 35 3 10
Strengths
Special Action
Parley
Transports action party to the central summoning gate.
Points Action type
30 Special

Strategy

Same old strategy for this challenge. I'll repeat myself: use Kidragoras, or, if you don't have it, any Mammet. The idea behind the Kidragora is to have Minions strong against Arcana Stones. They also have the highest Attack in this category.

Phase 1

Spend all your points in 4 Kidragoras at the B Gate. Switch to Gate A or C before the timer ends.

Phase 2

Grab all your Kidragoras and send them to the middle Arcana Stone. Let them attack it and ignore them for a while.
Now, summon 4 Kidragoras in A and 4 other in C. Send them right away at the corresponding ennemy's Arcana Stone (left or right). And now, you wait.

Arcana Stones should go down quickly and your Kidragoras should survive any encounter. If the opponent's Minions are in range when your Special Action is ready, feel free to use it.
You can basically ignore attacks on your own Arcana Stones. Just re-summon if one of them die - this shouldn't happen. If you're bored, or want to play it safe, you can summon one tank per Arcana Stone, to protect them. I used the Demon Brick because its cost is low (15), but I guess any tank would do.