Stage 6: Off the Deepcroft
Removes all beneficial effects from all enemies within range.
|Trick or Treat|
Delivers an attack with a potency of 90 to all enemies within range.
This is another Boss fight, but this time, you will have mechanics to handle. You're fighting against a Mindflayer.
I let my Kidragoras get some rest, and for good reasons: to be honest, it's better to use them only on classic matches against NPCs. So, instead, I used the Wind-up Gentleman. You can only call two of them in the first phase. Summon them in B.
Call two more so you can have their Special Action: beware, though! Don't use it at the start of the fight or you'll lose all of them for nothing! I used mine when the boss was nearly dead.
Also, I used 4 Louisoix, as usual, to keep everyone alive. It was a good idea, in my humble opinion, as I would have lost a few Minions otherwise.
At some point, the boss will become invincible and an Imp will spawn - exactly like the real Tam-Tara. Go kill the Imp and come back on the boss. This will happen a few times, and there will be more of them the third time. The boss' Special Attack will paralyze every Minion in front - or around? - him.
You can safely ignore every Smallshells that spawn.
Here is another game, from Tiny Mari.