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Lord of Verminion

Ein Final Fantasy XIV Mini Spiel

I don't speak a word of German. Every guide is written in English. If you want to help, please send me an email or contact me on Facebook. You can also help me translate missing words for the interface. Thanks!

Stage 6: Off the Deepcroft

Ennemy

Mini-Gedankenschinder
Art Auto-Attacke
Einzel
LP ATT ABW GSW Kosten
??? 75 50 2 999
Stärke
Augen
Mini-Krabbe
Art Auto-Attacke
Einzel
LP ATT ABW GSW Kosten
420 30 35 2 10
Stärke
Tore Schilde
Technik
Kleine Scheren
Entfernt alle positiven Effekte von den gegnerischen Trabanten in der Nähe.
Points Action type
20 Disarming
Baby-Imp
Art Auto-Attacke
Einzel
LP ATT ABW GSW Kosten
380 75 45 3 20
Stärke
Augen
Technik
Süßes oder Saures
Führt eine Attacke mit Attacke-Wert 90 auf die Gegner in der Nähe aus.
Points Action type
20 Damage

Strategy

This is another Boss fight, but this time, you will have mechanics to handle. You're fighting against a Mindflayer.

Phase 1

I let my Kidragoras get some rest, and for good reasons: to be honest, it's better to use them only on classic matches against NPCs. So, instead, I used the Wind-up Gentleman. You can only call two of them in the first phase. Summon them in B.

Phase 2

Call two more so you can have their Special Action: beware, though! Don't use it at the start of the fight or you'll lose all of them for nothing! I used mine when the boss was nearly dead.
Also, I used 4 Louisoix, as usual, to keep everyone alive. It was a good idea, in my humble opinion, as I would have lost a few Minions otherwise.

At some point, the boss will become invincible and an Imp will spawn - exactly like the real Tam-Tara. Go kill the Imp and come back on the boss. This will happen a few times, and there will be more of them the third time. The boss' Special Attack will paralyze every Minion in front - or around? - him.

You can safely ignore every Smallshells that spawn.

Here is another game, from Tiny Mari.