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Lord of Verminion

A Final Fantasy XIV mini-game

Stage 5: Turning Tribes

Opponent's Minions

Wind-up Sylph
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
490 40 30 4 15
Strengths
Gate
Special Action
Sylphic Incantation
Reduces ATK of all enemies within range by 50%.
Duration: 15s
Points Action type
20 Enfeebling
Wind-up Amalj'aa
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
465 30 25 4 10
Strengths
Gate
Special Action
Harder and Stronger
Increases DEF of all allies within range by 10 (30 if the ally is a poppet).
Duration: 6s
Points Action type
20 Enhancing
Wind-up Ixal
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
390 40 30 2 10
Strengths
Gate Shield
Special Action
All for Nine
Increases action party DEF by 40.
Duration: 10s
Points Action type
20 Enhancing
Wind-up Kobold
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
440 30 30 3 10
Strengths
Gate
Special Action
Adulation
Reduces ATK of all enemies within range by 40%.
Duration: 6s
Points Action type
20 Enfeebling
Wind-up Sahagin
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
435 45 40 4 15
Strengths
Gate
Special Action
Pshhh
Removes all beneficial effects from all enemies within range.
Points Action type
20 Disarming
Wind-up Violet
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
480 50 35 2 15
Strengths
Special Action
Squee
Renders all allies within range immune to attacks by critters.
Duration: 5s
Points Action type
20 Enhancing
Wind-up Founder
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
440 40 45 3 15
Strengths
Eye
Special Action
Undefeated
Increases action party DEF by 40.
Duration: 10s
Points Action type
20 Enhancing
Wind-up Dezul Qualan
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
460 45 35 3 15
Strengths
Gate Eye
Special Action
Fly Like the Wind
Delivers 5% damage to the nearest enemy Arcana Stone.
Points Action type
30 Dismantling
Wind-up Kobolder
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
440 20 45 2 10
Strengths
Shield
Special Action
Untested Prototype
Delivers an attack with a potency of 300 to all enemies within range. The action party is immediately withdrawn from the playing field after execution.
Points Action type
30 Damage
Wind-up Sea Devil
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
500 50 65 4 25
Strengths
Eye
Special Action
Trident
Increases action party ATK by 60.
Duration: 10s
Points Action type
20 Enhancing

Strategy

Same old strategy for this challenge. I'll repeat myself: use Kidragoras, or, if you don't have it, any Mammet. The idea behind the Kidragora is to have Minions strong against Arcana Stones. They also have the highest Attack in this category.

Phase 1

Spend all your points in 4 Kidragoras at the B Gate. Switch to Gate A or C before the timer ends.

Phase 2

Grab all your Kidragoras and send them to the middle Arcana Stone. Let them attack it and ignore them for a while.
Now, summon 4 Kidragoras in A and 4 other in C. Send them right away at the corresponding ennemy's Arcana Stone (left or right). And now, you wait.

Arcana Stones should go down quickly and your Kidragoras should survive any encounter. If the opponent's Minions are in range when your Special Action is ready, feel free to use it.
You can basically ignore attacks on your own Arcana Stones. Just re-summon if one of them die - this shouldn't happen. If you're bored, or want to play it safe, you can summon one tank per Arcana Stone, to protect them. I used the Demon Brick because its cost is low (15), but I guess any tank would do.

Here is another game, from Tiny Mari.