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Lord of Verminion

A Final Fantasy XIV mini-game

Stage 3: The First Move

Opponent's Minions

Tiny Rat
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
400 25 45 3 10
Strengths
Special Action
The Plague
Reduces DEF of all enemies within range by 25%.
Duration: 6s
Points Action type
20 Enfeebling
Baby Bun
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
395 50 25 2 10
Strengths
Gate Shield
Special Action
Poison Spore
Delivers an attack with a potency of 80 to all enemies within range while reducing DEF by 13%.
Duration: 6s
Points Action type
20 Damage
Chigoe Larva
Type Auto-Attack
Single-target
HP ATK DEF SPD Cost
420 35 30 3 10
Strengths
Gate
Special Action
Blood Drain
Increases action party ATK by 60.
Duration: 10s
Points Action type
20 Enhancing

Strategy

Actually, the strategy is exactly like before. For lazy people, I'll repeat myself: use Kidragoras, or, if you don't have it, any Mammet. The idea behind the Kidragora is to have Minions strong against Arcana Stones. They also have the highest Attack in this category.

Phase 1

Spend all your points in 4 Kidragoras at the B Gate. Switch to Gate A or C before the timer ends.

Phase 2

Grab all your Kidragoras and send them to the middle Arcana Stone. Let them attack it and ignore them for a while.
Now, summon 4 Kidragoras in A and 4 other in C. Send them right away at the corresponding ennemy's Arcana Stone (left or right). And now, you wait.

Arcana Stones should go down quickly and your Kidragoras should survive any encounter. If the opponent's Minions are in range when your Special Action is ready, feel free to use it.
You can basically ignore attacks on your own Arcana Stones. Just re-summon if one of them die - this shouldn't happen. If you're bored, or want to play it safe, you can summon one tank per Arcana Stone, to protect them. I used the Demon Brick because its cost is low (15), but I guess any tank would do.

Here is another game, from Tiny Mari.