Stage 12: Breakout
Sets a trap that, when triggered, delivers an attack with a potency of 180 to all enemies within range.
0x48>0x49>Activation Delay:0x49>0x48> 10s
Increases ATK of all allies within range by 20 (40 if the ally is a 0x48>0x49>monster0x49>0x48>).
In my opinion, this was the hardest Boss fight. You have to defeat a Demon Brick.
If you watch the video, you’ll see my game was a bit chaotic. I was running after the boss AND other Minions to protect my Arcana Stones, but still damage him...
Summon 2 Wind-up Gentlemen.
Summon 4 Yugiri, 4 Louisoix and 2 more Gentlemen. Send them to defend your Arcana Stones a bit, because too many Minions attacking them will make you lose.
Always attack from behind the boss: he does a pushback and "crushes" every Minions in front of him. The second attack hurts a lot.
In my experience, it’s too risky to try to burn him. It’s also a bad idea to not have any healer: Yugiri will die fast on packs without any heal.
The idea is to let the boss destroy your 3 Gates. Then, for a short time, he won’t move at all. You should be able to finish him at that time. Use your Minions’ Special Actions whenever available, and good luck!
By Judge Dredd from Adamantoise
"I had a diff strategy that won 1/1 after 3-4 losses using Wind-up Gentlemen and the healer Minion of Light (since not all have Louisoix).
I used Wind-up Kain for his special ability and healer Minion of Lights. Alternate 4 summons at a time and don't que too many in case the boss makes a run to a Gate to destroy it. Send them from B to the center arcana stone, and basically try to just concentrate on keeping 1 Stone alive. If a gate goes down, summon from the next one closest to the boss and run them to the Stone you're guarding. Kain should keep the Stone alive longer, and Light should keep your group alive."