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Lord of Verminion

Ein Final Fantasy XIV Mini Spiel

I don't speak a word of German. Every guide is written in English. If you want to help, please send me an email or contact me on Facebook. You can also help me translate missing words for the interface. Thanks!

Mini-Coeurl
Art Auto-Attacke
Einzel
LP ATT ABW GSW Kosten
365 50 25 4 10
Stärke
Augen
Technik
Minischlag
Führt eine Attacke mit Attacke-Wert 230 auf die Gegner in der Nähe aus.
Points Action type
30 Damage
Schwarz[a] Coeurl
Art Auto-Attacke
Einzel
LP ATT ABW GSW Kosten
380 60 40 4 15
Stärke
Augen
Technik
Weiche Pfoten
Fügt dem nächstgelegenen gegnerischen Arkana-Stein 5 % Schaden zu.
Points Action type
30 Dismantling
Wolfshundwelpe
Art Auto-Attacke
Einzel
LP ATT ABW GSW Kosten
385 65 30 4 15
Stärke
Technik
Lykomanie
Erhöht die ATT von eigenen Trabanten in der Nähe um 20, im Fall von Tieren um 40.
Dauer: 6 Sekunden
Points Action type
20 Enhancing

Strategy

The difficulty of this fight is the opponent's Minions strength. Their ATK is decent, and they also have good offensive Special Actions. If you're not careful, you could lose all of your Minions - and structures - in no time.

Phase 1

The idea is to prevent too many Minions to spawn. I used the Wind-up Gentleman for this. His stats are rather high, but most importantly, he's strong against gates. Summon two in the first phase, at two different gates.

Phase 2

Summon one more at the last gate, and send them all attack a different gate.

While they are on the move, summon your usual party: 4 Kidragoras that you'll send to a safe Arcana Stone. When Hildibrands are done with gates, send them on your opponent's Minions as they are probably destroying your Arcana Stones! Summon 4 more Kidragoras to speed things up. And the fight is over!