Stage2: Hatching a Plan
범위 안에 있는 적에게 공격력 300만큼 피해를 줍니다. 단, 특수기 포인트를 사용한 꼬마 친구는 귀환됩니다.
적이 설치한 함정을 해제합니다.
15초 동안 범위 안에 있는 적에게 '동물' 유형 약점을 추가합니다.
This fight is really easy if you use... Kidragoras. If you don't have it and can't buy it, try replacing by any Mammet. The idea behind the Kidragora is to have Minions strong against Arcana Stones. They also have the highest Attack in this category.
Spend all your points in 4 Kidragoras at the B Gate. Switch to Gate A or C before the timer ends.
Grab all your Kidragoras and send them to the middle Arcana Stone. Let them attack it and ignore them for a while.
Now, summon 4 Kidragoras in A and 4 other in C. Send them right away at the corresponding ennemy's Arcana Stone (left or right). And now, you wait.
Arcana Stones should go down quickly and your Kidragoras should survive any encounter. If the opponent's Minions are in range when your Special Action is ready, feel free to use it.
You can basically ignore attacks on your own Arcana Stones. Just re-summon if one of them die - this shouldn't happen. If you're bored, or want to play it safe, you can summon one tank per Arcana Stone, to protect them. I used the Demon Brick because its cost is low (15), but I guess any tank would do.
Here is another game, from Tiny Mari.